Q. Accept the x and y coordinate of a point and find the quadrant in which the point lies
Program
#include<stdio.h>
void main()
{
int x, y;
printf("Enter the values for X and Y\n");
scanf("%d %d", &x, &y);
if (x > 0 && y > 0)
printf("point (%d, %d) lies in the First quadrant\n",x,y);
else if (x < 0 && y > 0)
printf("point (%d, %d) lies in the Second quadrant\n",x,y);
else if (x < 0 && y < 0)
printf("point (%d, %d) lies in the Third quadrant\n",x,y);
else if (x > 0 && y < 0)
printf("point (%d, %d) lies in the Fourth quadrant\n",x,y);
else if (x == 0 && y == 0)
printf("point (%d, %d) lies at the origin\n",x,y);
}
Output:
Enter the values for X and Y
4 -7
point (4, -7) lies in the Fourth quadrant
Program
#include<stdio.h>
void main()
{
int x, y;
printf("Enter the values for X and Y\n");
scanf("%d %d", &x, &y);
if (x > 0 && y > 0)
printf("point (%d, %d) lies in the First quadrant\n",x,y);
else if (x < 0 && y > 0)
printf("point (%d, %d) lies in the Second quadrant\n",x,y);
else if (x < 0 && y < 0)
printf("point (%d, %d) lies in the Third quadrant\n",x,y);
else if (x > 0 && y < 0)
printf("point (%d, %d) lies in the Fourth quadrant\n",x,y);
else if (x == 0 && y == 0)
printf("point (%d, %d) lies at the origin\n",x,y);
}
Output:
Enter the values for X and Y
4 -7
point (4, -7) lies in the Fourth quadrant
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